Well, it doesn’t matter, we can always hire someone, so it’s not completely off the list. I’m not sure how hard it would be to do this, but I don’t think anyone of us knows how to. Basically hinting that this road is blocked because of a demonstration. I’d have more ideas, like this one: the road blocked again, eventually also with police vehicles, and people demonstrating at the back. ![]() I’ve basically tried to take ideas from other games. Now that I’m thinking of it… the same concept with some fire trucks behind could be a solution too, not with fire in real-time, but maybe with black buildings hinting something was on fire here.įor the idea with the accident: perhaps even a long truck (a petrol tanker for example) flipped, which takes the whole length of the road, could do the job as well. Maybe concrete barriers again, this time with police and rescue vehicles behind and some wrecked cars. I’ve thought about road accidents as well. I’m unsure what these are called, but that would be a solution too. I also often noticed walls blocking the view on a construction site, a bit like this one here: Of course also with everything else that goes with a construction site, behind the barriers. We could place concrete barriers like these at this place: An example: there’s a construction site in this road, and therefore it’s blocked. Now we need some “arguments” why these roads are closed. The problem: there’s around 30 roads to block… We don’t want that, because realism plays a big role here. Some games did it the simple way: putting a building at that place. ![]() The problem with this is that, to avoid people leaving this “zone”, we have to block some roads of some sort. Of course it’s only a small district – but exactly like in reality. So, we’re working on a game that uses a very detailed city map, it’s basically 1 to 1 with the real city.
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